You may also relocate any Stormbrothers (from any areas) to the battle area. Whirlwind ( Pre-Battle): When a battle is declared involving your unit (not a lone building), you may add 1 battle die to your combat total. If the Thunder King transports a greater god, and/or uses this to exit Hell without permission, pay 1 extra Power (for a total of 2). He can bring along with him one other unit (from any empire) that was in his area.
Teleport ( Action: Cost 1 or 2): Relocate the Thunder King from any area to any other area.
Single Combat ( Pre-Battle): If your Champion is involved in the battle, either roll his 2 Battle dice first, and inflict results before continuing with the rest of the battle, OR add 1 battle die to your total. You may only replace a Chaos Nest if it is the only building in the area. Insurgency ( Conquest/Destroy): When you conquer an enemy building, you may replace it with a Temple, if you have one in your pool. Honor ( Ongoing): It costs you 2 Power to declare battle against an empire with 0 Power.Ĭourage ( Post-Battle): If Thunder King is involved in a battle in which the enemy has 3+ combat, earn 1 Rune at the battle's completion (whether or not Thunder King survived). Inferiority Complex ( Power Phase): Once per Power Phase, you may choose to spend 2 VP to gain 4 Power.